In 2015 I worked for a small development team called HyperRainbowBird developing a top-down strategy game called Shifting Sands. I worked initially as a modeler making meshes for units under the player’s command, but I took on UI duty as well when the dev team’s art director felt that another team member wasn’t up to the task. The icons were created in Adobe Illustrator CC, while the logo was created in Photoshop CC. I’ve since further modified the UI from the original build to improve the look of the game. All meshes were created in AutoDesk Maya.